Kevin Bonner — Junior Game Designer

Statue of Neptune

Procedural Generation Test Environment

Procedural programming and select environment assets

Supplementary assets: Unreal Engine and Unreal Engine market place

3D weapon model

Game Ready Weapon Asset - Sci-fi Rifle

Modeling, texturing, and graphic design. All assets are original designs

Firing Range

Core Gameplay Gym

Programming and technical level design for a core gameplay mechanics testing environment

3D Art & Materials: External assets sourced from the Unreal Engine Starter Content

Directional Combat

Directional Combat Physics

Directional combat programming and structural Chaos Physics level design

Supplementary assets: Unreal Engine and Unreal Engine market place

Visual Media

Audio Visual Study

Production, cinematography, and editing

Music: Under A Gibous Moon - Chris Warner

Statue of Neptune

Statue Photogrammetry & Optimization

Photogrammetry capture and game-ready optimization

Sculpture: Neptune (Archaeological Museum in Zagreb, Croatia)

Board Game Board

Board Game

An original tabletop game designed from concept to final prototype.

Engine: Tabletop Simulator

Idle Animation Frame

2.5D Animation Showcase

2.5D animation integration and implementation in Unreal Engine

Idle Animation Frame

Dynamic Tactical AI Environment

Advanced Behavior Tree Architecture & Tactical Programming

Supplementary assets: Unreal Engine and Unreal Engine market place